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I wonder what would happen if you offloaded the rendering of a movie like Monsters University to something like Google Compute Engine. Would it cost an arm and
by primigenus 13y ago
I wonder what would happen if you offloaded the rendering of a movie like Monsters University to something like Google Compute Engine. Would it cost an arm and a leg? Or would it solve a lot of scaling/cost/time challenges?
- wtracy 13y agoThe cost would be completely prohibitive. Pixar is at the point where they have to micromanage the electricity cost of their rendering clusters. (At one point they did a multimillion dollar hardware upgrade on the grounds that they would actually save money thanks to new hardware being more power efficient.)
- wisty 13y agoI think Pixar will do low-resolution runs all through the day (so people can get immediate feedback on what they are doing), and a high resolution run overnight (so they can see the current product). If you're at close to 100% utilisation, and have a large cluster, renting hardware is very cost inefficient.
- owyn 13y agoIt would cost an arm and a leg... it would be interesting to run the calculation though. There are a lot of bottlenecks in running a render farm like that, but one of them is just moving the data around. A typical scene uses upwards of 1TB of data (textures, etc) and every scene has a different set of data. So there is a lot of local caching on a fast SAN. Since the cost of hardware is amortized over many simultaneous productions and the farm runs at pretty close to 100% 24/7, I think the hardware investment is paid for quickly.
- jarrett 13y agoI once tried offloading rendering (Blender to be exact) to Amazon EC2. It turned out to be extremely costly. Rendering a 3-minute video at 1080 would have cost me $60. Yeah, peanuts for Pixar, but remember this is 3 minutes at 1080, not the ungodly amount of pixels they have to render. Also it was a pretty simple scene; a more complex one would have cost more.
- Cthulhu_ 13y agoI actually wonder if Google, Amazon etc have enough idling servers to suddenly handle rendering a 90 minute movie (at approx. 11.5 hours / frame, if not more with these new lighting technologies).
- MagerValp 13y agoThis came up in a discussion I had with a tech at Disney Animation. The biggest issue is actually getting the assets from the workstation over to the rendering farm. Since the assets for a single scene can be many gigabytes using someone else's far away render farm would be prohibitively slow.