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Now that Pixar is only ray tracing, can real time move to scanline? I'd really like to see a lot more smooth shapes and complicated geometry in games if possibl
by asperous 13y ago
Now that Pixar is only ray tracing, can real time move to scanline? I'd really like to see a lot more smooth shapes and complicated geometry in games if possible.
- wtracy 13y agoThat's pretty much what games already use. The only difference is polygon count--doubling the polygons tends to halve the framerate. That said, of the magic comes from a toolchain that lets artists work with curved surfaces (NURBS or similar) and that converts those surfaces to polygons at the last minute. We finally started getting hardware support for that sort of thing with DirectX 11 and OpenGL 4.