4 ms·
Actually light sources have always been the only thing 'traced'. We used to use them to trick ray tracing in the early days of RenderMan (put an image in the li
by joshuak 13y ago
Actually light sources have always been the only thing 'traced'. We used to use them to trick ray tracing in the early days of RenderMan (put an image in the lightsource so you can 'reflect' it). It's surface to surface and other GI effects that where late to the party.
Nevertheless we often faked that with massive light counts. For the opening shot of Armageddon with the astroid hitting earth I used 20,000 point lights to represent secondary debris reentering the atmosphere. In 1998 or when ever that was it still only took RenderMan a few minutes to render each frame.
- zrail 13y agoOT: (fanboi alert) I think it's really cool that you're posting here. Pixar is one of those places that I think would be really really cool to work for but that I don't have the skillset for. For the record, I have an original print of the RenderMan book that I read cover-to-cover when I was a kid.
- deleted 13y ago[deleted]