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A difficult proposition when you considered that millions of dollars are poured into proprietary games. Open-source games do not make any significant money, and
by cookiecaper 13y ago
A difficult proposition when you considered that millions of dollars are poured into proprietary games. Open-source games do not make any significant money, and therefore can not afford to pay artists to spend a lot of time on their product.
- pavanky 13y agoThe cost argument can not always be made. Millions of dollars are also poured into commercial software. Yet open source alternatives exist that are really good. For example icc vs gcc. This happened because a lot of computer scientists / engineers donated their time willingly for these projects. My original statement was meant to point out there is a lack of designers in the open source community.
- blots 13y agoSo, where can you sign up as an open source / creative commons artist? There are a lot of great hobby artists, but who will introduce the artists to the projects?
- Kiro 13y agoThis is a problem I would like to see a startup try to solve. There must be a shortcut.