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FlashDevelop is (and has been for 3 years at least) a very solid and easy-to-pick-up way to develop Flash/AIR applications without having to touch anything prop
by dougk16 13y ago
FlashDevelop is (and has been for 3 years at least) a very solid and easy-to-pick-up way to develop Flash/AIR applications without having to touch anything proprietary AFAIK, except the runtime of course. The SDK might technically be proprietary in some sense, but is open source and managed by Apache (http://en.wikipedia.org/wiki/Apache_Flex http://en.wikipedia.org/wiki/Apache_Flex). Overall, you don't need to purchase anything, and the free workflow is IMO even better than those you have to purchase, including FlashBuilder and FlashCSx.
FlashDevelop is also a great IDE for Haxe development, so overall, I'd say put these back on your list to learn. :-)
I think Flash still has some life left in its newer form of AIR for mobile. Having done a lot of HTML5 stuff the past year, I do miss the relative simplicity of it, not having too many cross-browser headaches. Going to try the Haxe->HTML5 workflow soon and see how that works out.
- csense 13y ago> for 3 years at least I think I researched the state of Flash for developers about 2000, and again about 2005, and last looked at it around 2008 or 2009. Haxe was just getting started the last time I looked at it, and I've heard it mentioned a couple places since then. Anything that's happened in Flash development-land in the last three years isn't on my radar. Really, my early ventures into Flash-land were so discouraging, and in more recent years the advent of HTML5 was so encouraging, that Flash may end up permanently relegated to my low-priority pile of things like Lisp, Prolog, Haskell and Unity, things I want to look into again when I have mountains of free time and/or money to spend on extremely unfamiliar things, which might possibly give me interesting new capabilities, but for which an initial cost-benefit analysis has ended in pointed, skeptical questions that I can't answer very well.