4 ms·
I've been haxing for some time now, and I know of at least one startup that uses/used it (Profitably). In short, Haxe can produce swf and neko binaries and C++
by dsirijus 13y ago
I've been haxing for some time now, and I know of at least one startup that uses/used it (Profitably).
In short, Haxe can produce swf and neko binaries and C++, C#, JS, Java and PHP source.
Language itself is, for my humble old school OOP taste, really well done and compiler is blazing fast. So fast that people now implement real-time error checking by simply compiling project (with few additional flags).
Real perk here for me (a game dev) is not so much Haxe as libraries for cross-platform development, namely NME, which appears to have some restructuring going on right about now [1]. It is SDL-based haxe library that's really the one powering cross-platform game deployment. And it's pretty great at that, but a bit unstable. The goals outlined in the video linked should get that on the right track.
Of other interesting things, 2d physics engine named nape [2] comes to mind. It blows Box2d out of the water in oh-so-many aspects, particular ones being memory and framerate stability.
[1] http://vimeo.com/66996045 http://vimeo.com/66996045
[2] http://napephys.com http://napephys.com
Edit:
...and it has absolutely amazing community of doers!
- azakai 13y ago> In short, Haxe can produce swf and neko binaries and C++, C#, JS, Java and PHP source. [..] Of other interesting things, 2d physics engine named nape If Haxe can compile into JS, it would be cool to have online demos of things like nape (their site requires flash when you click play, not sure if that is to run flash or show a video). Are there are online demos showing an interesting Haxe project compiled into JS?