4 ms·
The only issue is that the gif is streaming, which means the page is never 'ready'. Also I didn't look into it, but wouldn't bandwidth be an issue if people le
by sturmeh 13y ago
The only issue is that the gif is streaming, which means the page is never 'ready'.
Also I didn't look into it, but wouldn't bandwidth be an issue if people left these running in backgrounded tabs?
- jaseemabid 13y agoYup! bandwidth is a major issue.
- jaseemabid 13y agoYup! bandwidth is a major issue.
- mtarnovan 13y agoIt's completely unusable given the size. In 30 seconds it streamed 120kb and it probably never stops streaming (until the countdown ends)
- leviathan 13y agoThat will also never work in mobile safari since it doesn't play gifs until they finish downloading.
- pronoiac 13y agoThe maker replied to me in a comment below - it won't work in Mobile Safari, but now it only sends the first frame, so the page will finish loading and it won't eat up bandwidth.
- deleted 13y ago[deleted]
- mape 13y agoThe gif is set to only update for 2 minutes. That ends up being around 470KB. If the size or "page never loading" is an issue you have the option to turn of animations when creating the countdown.