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That's not design - that's drawing. There's plenty of ways to design without getting into illustration. What's you're advising is similar to learning Assembly i
by radley 13y ago
That's not design - that's drawing. There's plenty of ways to design without getting into illustration. What's you're advising is similar to learning Assembly instead of Basic just to learn how to code.
I agree with: Admire. Emulate. Innovate.
- commieneko 13y agoNo, read what I wrote. It's about learning to see. You can certainly learn to see other ways, but drawing is the one of the most I direct and applicable.
- radley 13y agoMany people know how to draw and still don't know a lick about web/app design. You're recommending a tangent, not a direct path.
- commieneko 13y agoYou just aren't reading what I wrote.
- SkyMarshal 13y agoYou can't admire and emulate without being able to see first. Learning drawing is for designers as learning Lisp is for programmers. You may never use it, but some of the skills it teaches are transferrable no matter what the tool or medium, and will make you fundamentally better.
- radley 13y agoNot saying drawing doesn't help. I am saying you don't tell someone brand new to programming to start with Lisp. You tell them to start with something simple like HTML. There's equivalents in design.
- SkyMarshal 13y agoNo, I don't tell them to start with HTML at all. That's not programming, that's markup/text formatting. I do in fact tell them to start with Lisp, Scheme more precisely. Best learning language available [1]. Real learning is about understanding the underlying concepts and being able to reapply them in different contexts. That's what Lisp/Scheme (and C for imperative concepts and memory management) does for learning programming, and drawing does for learning design. [1]: http://www.trollope.org/scheme.html http://www.trollope.org/scheme.html