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Admire. Emulate. Innovate. ADMIRE When you're starting off, you're not going to be able to create amazing looking stuff because you don't know how to and you
by melvinram 13y ago
Admire. Emulate. Innovate.
ADMIRE
When you're starting off, you're not going to be able to create amazing looking stuff because you don't know how to and you won't necessarily know what is good. The first thing I recommend you do is build up your pallet and figure out what you like. If you don't know what is good, look at work that others say is good and observe what they have in common and how they make you feel.
EMULATE
Once you start to get a sense of what you like, next recommendation is learning the raw skills needed to do what you need. In your case, knowing how to do all the things you'll need to do, such as how to create a box with rounded corners, or gradients. With that knowledge, start trying to recreate work that you admire and try to get as close to it as possible. As you do this repeatedly, you'll start noticing different patterns and choices the "original" designer had utilized. At this stage, you're simply trying to walk a mile in their shoes.
INNOVATE
As you become comfortable at emulating styles and feel a decent level of mastery over the skills required, you'll automatically start to have thoughts about how you might want to try doing things differently. Try it. Most of what you do will be shit. Allow yourself to create shit. Keep trying things and you'll build up your own style, taste and sense of what should take priority.
PS: I am a self-taught designer. I used to feel like I was faking it in a world of real designers but over time, I've looked at my body of work felt proud/happy... and I've become "comfortable in my own skin" as a designer.
- latitude 13y agoThis is it. This is not the only way, but this is what worked for me as well. od2n, the main problem for you at the moment is that you don't know what you don't know. So you have to try and recreate things in order to understand what's involved, how it's done, what are the limitations, etc. Software design is in a very big part an acquirable skill, so the only way to master it is to exercise.