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Really? This hipster crap again? Flat design is just design. It's a type of design like anything else; there's nothing "proper" about it. It's not "proper" whe
by kunai 13y ago
Really? This hipster crap again?
Flat design is just design. It's a type of design like anything else; there's nothing "proper" about it. It's not "proper" when people screw it up because they don't include sufficient visual interface cues which result in a drastic drop in usability (I'm looking at you, Microsoft). It's just design. People can execute it horribly, and other people, like, say, Google, can execute it remarkably well.
What I find is that design is far too polarizing. There's no middle ground between skeuomorphic, three-dimensional, and flat interfaces. Why can't we have something like OS X 10.6, where there were elements of all design trends, and the result was a clean and very usable interface? Why did they have to fuck it up with 10.7 and the awful skeuomorphism? Why can't we have drop shadows? What is so "unproper" about them? Why can't we have gradients? Is it "unproper" to have those too?
This conversation has gone on long enough, and I'm tired of it. Flat design is just design.
End of story.
- mrtksn 13y agothere don't have to be a middle ground. remember some posts few days ago about complaining that we are going back to 1999? well, that's because good designers try to accomplish a goal, they find a way to make a crack in their way and everybody follows. now it's a trend, people with little analytic thought say "yes, this is the correct way of doing things" and exploit the new ideas but without thinking too much about it. this results in flood of poor designs of the current trend that don't serve any goal. later, some new technology emerges, some clever designer find even better way to accomplish a goal and now we have another trend emergeing and all the zombies follow until erode it, miss use the techniques and ideas. the cycle continues all the time. sometimes a new technology or platform makes possible to take an old idea even further in solving a problem. some clever designer exploits it and now we have a retro. of course, the mass degrades it again:) no middle ground exist, it's just cycles of progress.
- pondababa 13y agoHere's an article that was posted on HN a while back on a "middle ground between skeuomorphic, three-dimensional, and flat interfaces." http://www.matthewmooredesign.com/almost-flat-design/ http://www.matthewmooredesign.com/almost-flat-design/