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Until you get some feedback from real users you'll never know. Just put it out there asap and then you'll know. Cheers
by blender 17y ago
Until you get some feedback from real users you'll never know. Just put it out there asap and then you'll know.
Cheers
- 10ren 17y agoI was sure a project of mine was doomed: though once popular, it was imperfect and there was free competition that was the new darling. Ouch. (Oh, and I was bored with it.) I actually tried to abandon it - scuttle it. Today, it's still making money (a $6,000 sale this month), with almost no work from me, while I concentrate on a new, non-boring project. My experience: feelings of discouragement are not always accurate. Especially if nearing a scary moment-of-truth release date. You aren't a slave to the project - talk to your partner, negotiate an exit for yourself (with an option to stay).
- rjb 17y agoI agree completely. I was actually an art major and one thing that I learned very quickly was that the last person to appreciate or even understand a work of art was the artist himself. It's often very difficult to see the value in something you made simply because you were able to make it. Truly take a step back and look at the problem solved, not just the solution. I am sure you will see great value. It's funny. The other day I recommended a friend signup for WuFoo as a tool for some feedback he wanted from customers. He was blown away by it! A basic form is something that many YCers probably take for granted, but since he had no comprehension of such a task and was able to complete the part he feared the most so quickly and easily, the benefit to him was colossal. I also agree that you need to communicate your feelings to your partner. Maybe not so much that you think it's a waste of time, but try to understand his excitement; see if it's grounded.