4 ms·
People recorded Let's Plays as a hobby for years before a few worked out that it might be a business. This isn't going to stop anyone but the few who thought it
by skymt 13y ago
People recorded Let's Plays as a hobby for years before a few worked out that it might be a business. This isn't going to stop anyone but the few who thought it would be a good idea to make their living playing video games for the Internet.
- thenomad 13y agoWho also happen to be the people putting the most time and effort into producing entertaining, watchable Let's Plays, and generally are the people who have the biggest audience. I've seen the chilling effects of this sort of thing before, in the Machinima world, and you'd be amazed how much damage removing or limiting the top creators in the chain can do.
- dfxm12 13y agoIt's analogous to Girl Talk having to clear samples of other artists' work to produce his records. Yeah, there are artists who don't clear samples, but those records are released as white label (for fear of legal action), or, they remix the samples such they they are unrecognizable (by mechanical means). This is just the sampling argument all over again. I don't see why it should be different. The real question here is how good is the content ID algorithm? Is it going to get triggered on seconds of unedited video footage? Audio? What if you are talking over it or overlay text on it? If you can create something new & unique to beat the algo, that's awesome. If you are simply using Nintendo's IP in metadata or wholesale showing off the game unedited, to draw people to your videos, your content should get questioned (ala Vanilla Ice using Bowie's riff in Ice Ice Baby). Take, for example, Gamecenter CX vs a long play where someone just records himself playing a game and barely adds any commentary over it.
- glomph 13y agoYou talk like the whole world agreed that having to clear samples was a good thing for the music industry.