3 ms·
> isn't tearing preferable to input lag? In a properly written app, vsync should not cause input lag despite gamer superstitions. But there are lots of not-pro
by exDM69 13y ago
> isn't tearing preferable to input lag?
In a properly written app, vsync should not cause input lag despite gamer superstitions. But there are lots of not-properly written apps where this is a problem.
WebGL / Chrome should solve the problem in some other way, not disabling vsync. Or using adaptive vsync if available as a workaround.
The culprit here might be the ANGLE OpenGLES2-on-D3D9 wrapper that Chrome uses, which is notoriously slow on synchronous operations like vsync, glGetError or glFinish.