3 ms·
isn't tearing preferable to input lag? As I mentioned, with v-sync on there is a very noticeable rubber-banding effect, with it off the result is (perceptually)
by ux-app 13y ago
isn't tearing preferable to input lag? As I mentioned, with v-sync on there is a very noticeable rubber-banding effect, with it off the result is (perceptually) far smoother.
>It [vsync] should always be enabled by default
Not sure about this. Surely the goal is to maximize perceived performance not 'correctness' (where correctness in this context is defined as each frame being fully drawn before the next one starts).
- exDM69 13y ago> isn't tearing preferable to input lag? In a properly written app, vsync should not cause input lag despite gamer superstitions. But there are lots of not-properly written apps where this is a problem. WebGL / Chrome should solve the problem in some other way, not disabling vsync. Or using adaptive vsync if available as a workaround. The culprit here might be the ANGLE OpenGLES2-on-D3D9 wrapper that Chrome uses, which is notoriously slow on synchronous operations like vsync, glGetError or glFinish.