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"Apparently they do this because they do their own QA/testing." They do supposedly do their own TRC/QA pass on all patches, but the system is highly flawed. A
by georgemcbay 13y ago
"Apparently they do this because they do their own QA/testing."
They do supposedly do their own TRC/QA pass on all patches, but the system is highly flawed. As Exhibit A I present Call of Duty: Black Ops 2. Quite an enjoyable multiplayer game, IMO, but despite already having a handful of updates in the half-a-year or so since release, the online is still terribly buggy. I've never seen an Xbox game with such poor networking and matchmaking (unlike every other 360 game I've played with friends, the party is always being split into different lobbies, lobbies get into weird states where you're supposedly able to join them but you can't until the party leader leaves and recreates them, etc, etc, total amateur hour shit).
From a QA perspective that game is an absolute mess, so either Microsoft's QA is worthless shit or they are willing to look the other way for games with high enough profile.
- pandaman 13y agoSubmission process is not a game QA, TRC is not checking if the game is fun or if you get correct ads on your players in Madden. TRC is checking for uniform behavior (like loading UI, save game UI, correct naming of parts of the console and actions, handling pulled out controller, disk errors etc) and security issues (correct libraries, proper protocols for online etc). Another thing - big titles break TRC routinely. Failing CoD for a TRC is like giving a speeding ticket to Obama's motorcade. That game sells 10M and brings ~100M in licensing fees every year.