3 ms·
This is used a lot for things like acceleration structures in 3D graphics - you also get the benefit of being able to store an uint32_t offset instead of a 64-b
by berkut 13y ago
This is used a lot for things like acceleration structures in 3D graphics - you also get the benefit of being able to store an uint32_t offset instead of a 64-bit pointer, fitting a bigger tree in memory/cache.
- btilly 13y agoI used that trick as well. :-)