4 ms·
Very cool. Does anyone know what level of global illumination they are able to reach? I noticed they did have an ambient occlusion setting which produced some n
by pmjordan 18y ago
Very cool. Does anyone know what level of global illumination they are able to reach? I noticed they did have an ambient occlusion setting which produced some noisy-looking shadows (though that could've been a video artifact). Obviously difficult (i.e. highly indirect) lighting situations will seriously impact the framerate, but it would still kick ass if they could hardware accelerate it. Given that they use GLSL to define their surface properties, I'd be interested in how they figure out where to cast their random rays.
Baking this into an ASIC instead of an FPGA would be awesome. But I'm sure they're already onto that.