4 ms·
Impressive technology, they will certainly gain a lot of speed by turning their FPGA architecture into a fixed chipset. This is the kind of hardware/software t
by jrbedard 18y ago
Impressive technology, they will certainly gain a lot of speed by turning their FPGA architecture into a fixed chipset.
This is the kind of hardware/software that would be interesting to see in next generation consoles. Video games production would require the same amount of modelers/texturers/animators, but way less shader/graphic programmers as a lot of the material hacks from the current GPU generation would be obsolete.
I've explored a bit with real-time raytracing on this project : http://www.jrbedard.net/projects/C/raytracer/raytracer.htm http://www.jrbedard.net/projects/C/raytracer/raytracer.htm It worked in real-time with a simple scene and basics reflective/refractive materials. But I had to rely on OpenGL speed up some of the transformations and blitting. Trying to fit raytracing on current generation GPU/APIs is a pain and feels like a hack, even with Cuda. Their product seem to resolve that problem of more easily reaching photo-realistic real-time performance.