3 ms·
Why do you think the technological level of the 3D is 10 years behind? The plugin seem to use a unifying new shader language running on DirectX and OpenGL. I ha
by coffeeaddicted 17y ago
Why do you think the technological level of the 3D is 10 years behind? The plugin seem to use a unifying new shader language running on DirectX and OpenGL. I haven't had yet a chance to test it, but that sounds rather like something that would even be useful for desktop applications.
Also right now it is really hard doing 3D on the web. The only larger application that got it working somehow which I know of is Runescape (and even that has had a lot of troubles on different systems over the years). Which is btw. one of the most successful roleplaying games despite looking (and arguably also playing) a lot worse than a lot of free mmorpg's which require installation on the desktop. That is some hint that there might be a big market.
- aaronblohowiak 17y agofusionfall! unity3d
- coffeeaddicted 17y agoWell, yes - I have seen Unity 3D and as it exist already a little longer it certainly has already a few nice examples. But what I'm interested is more - why should O3D be outdated? Is there anything in their way of technology that would prevent doing 3D graphics as seen in Unity? Also they seem to aim at rather different targets. O3D is about creating an open webstandard. Unity3D is a proprietary 3D engine that can run as plugin on some platforms (windows+mac). O3D has to be at a low level to succeed - basically offering a way for web-programmers to access the 3D capabilities of graphic cards with tools which they know (javascript). Unity 3D is an excellent engine with a real nice price, but it doesn't look like a tool for web programmers but like a tool for desktop programmers which want to have their desktop applications also running in a browser.