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From what I see from the documenation this is not an OpenGL wrapper. First it wraps OpenGL and DirectX. Then it also seems to be shader based, so it seems to be
by coffeeaddicted 17y ago
From what I see from the documenation this is not an OpenGL wrapper. First it wraps OpenGL and DirectX. Then it also seems to be shader based, so it seems to be less a rewrite of OpenGL, but more a rewrite of GLSL. They describe in the FAQ why they didn't use GLSL itself.