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Aren't you afraid they could waste all the money on some farmville (or some other game's) $50 crop growth booster?
by xentronium 13y ago
Aren't you afraid they could waste all the money on some farmville (or some other game's) $50 crop growth booster?
- hkmurakami 13y agoI'd hope that by limiting the amount of money given to them and giving them ownership, that they would research and intelligently decide what to buy. Poor decisions would be a good learning experience too so it wouldn't be for naught.
- Cakez0r 13y agoIf I were a child though, my measure of a good purchase decision would probably be how much entertainment I got for my money. In that case, blasting $50 on a freemium game might not seem like a bad purchase at all. What will you teach your kids to use as a measure of a good purchase? For an adult, you have all kinds of financial responsibilities to account for, so frivolous purchases can screw you over. As a kid, you have no financial responsibility and no consequence for spending all your cash on frivolous stuff.
- kibibu 13y agoWould you have, as a kid?
- xentronium 13y agoCan't say for sure, when I was a kid, there was no farmville and no credit cards. It is more popular here to pay via SMS short numbers and there are a lot of kids spending their parents' money to boost levels of their cows. Although it might be entirely different matter, when you are responsible for your decisions and when it's your money. Only one way to find out.
- powatom 13y agoI'm not a parent yet, but I suppose I'd be more afraid they end up blowing 50k on a toaster in their adulthood because I didn't teach them the value of money early on. A $50 mistake when you're a kid is nowhere near as much of a problem as a 50k mistake when you're 30.