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Yeah, I'm seeing a lot of "what it could be like," in a video that probably cost thousands to produce. The big round $100K number is suspicious to me as well. T
by devindotcom 13y ago
Yeah, I'm seeing a lot of "what it could be like," in a video that probably cost thousands to produce. The big round $100K number is suspicious to me as well. They're making... a dev kit? For an environment, device, and service platform that doesn't exist (nor the technologies to enable it, just yet), and their budget to create all this is exactly $100K? If so, that's not gonna happen. If not, and this is just cherry on the cake funding, I don't think that's what Kickstarter is "for," as much as Kickstarter can be "for" one thing and not another.
- npsimons 13y agoAnother thing that bothers me is no mention of license for software. I'm not about to fund a kickstarter for closed source software. I'd login and post a question, but I'm kind of busy with code of my own right now.
- sp332 13y agoThis is not their only source of funding. I think the round number is fine since it's basically "hey we could do even cooler stuff if people gave us an extra $100k."
- bensandcastle 13y agoHey, You're right, $100k is nowhere near enough to build all the supporting technology. Our software development is covered by investment, including YC. The Kickstarter is purely about covering hardware costs and the $100k threshold is for minium production runs. Filming stereoscopic video through the glasses is very complicated which is why we used concept visualisation to give an idea how it will feel. We're working on a rig to film through the glasses, but right now there's no way we'll be able to convey how impressive it is in person through live video.
- silverlight 13y agoYou should really consider being more up-front about that in the video. A little disclaimer along the bottom of "Artist's rendering" or something would go a long way.
- prutschman 13y agoHas Kickstarted backed off from their recent stance? As of last September their position was that "Kickstarter campaigns will be unable to use simulations or design renders to illustrate what a completed product may look like or how it may function. Instead, creators must provide photos or video of prototypes as they exist at the time of posting." -- http://www.kickstarter.com/blog/kickstarter-is-not-a-store http://www.kickstarter.com/blog/kickstarter-is-not-a-store