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They kind of threw this out the window after all the hats and costumes, though.
by lifeformed 13y ago
They kind of threw this out the window after all the hats and costumes, though.
- teamonkey 13y agoIt's all about the distinctive silhouettes of the character classes and how they move. Even with clothes you can quickly recognise a heavy, a pyro, a medic at a distance.
- lifeformed 13y agoIt's a lot harder though. The larger hats breaks up the silhouette quite a bit. At least you can still identify based on posture, which is done pretty well.
- anateus 13y agoThe Israeli military uses these: http://en.wikipedia.org/wiki/Mitznefet_(Israeli_military) http://en.wikipedia.org/wiki/Mitznefet_(Israeli_military) They're big floppy hats that go on top of the helmet to prevent the classic helmet silhouette look. Works better because human bodies aren't quite as distinctive as TF2 classes :)
- d23 13y agoYou can even determine whether a scout is about to hit a sandman ball at you vs. when he has a normal bat out just by the slight difference in stance. I've never had an issue with hats confusing what class I'm approaching.