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They can't stall forever on new web standards if they prove useful. I'm not sure WebGL will, but if it does, the "graceful degradation" culture in web developme
by jabr 13y ago
They can't stall forever on new web standards if they prove useful. I'm not sure WebGL will, but if it does, the "graceful degradation" culture in web development means that IE users will get some sort of slow, limited approximation of the intended experience. And enough of them will know and start installing Chrome or Firefox in larger numbers again.
Microsoft can slow the adoption of web standards (and just via the desktop), but they don't have any real control now. And the only reason WebGL isn't in IE 10 is because they didn't want to offend the DX/D3D team. Once IE supports WebGL, D3D will die.
- nitrogen 13y agoWebGL is useful for more than just games. For example, I'm using a fragment shader to implement client-side demosaicing[0] in the web interface for my Kinect-enabled home automation hardware (link in my profile if you're curious). CSS Shaders/custom filters might serve as a partial substitute for WebGL, but IE doesn't support those either. On the bright side, I've seen rumors that IE11 will support WebGL, but that is of little use to people stuck on XP, Vista, or W7 due to compatibility requirements of other legacy apps. As you say, IE doesn't have the dominance it once did, but for some reason it's still used in certain market segments. [0] https://en.wikipedia.org/wiki/Demosaicing https://en.wikipedia.org/wiki/Demosaicing