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From now on, remember this anecdote every time you curse at Maven for making dependency management a huge effing hassle unless you publish publicly on version d
by KirinDave 14y ago
From now on, remember this anecdote every time you curse at Maven for making dependency management a huge effing hassle unless you publish publicly on version drops to an official repo.
Go's sin here is being permissive. And it's true that clearly the game dev team just... didn't do things right. They were pretty much on a collision course with failure by managing their project's code the way they did. But Go allowed them to get much further along than they otherwise would have.