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Hi Larry, Thank you, this is great advice. I know I need to start small and progress slowly so your recommendations are great places for me to begin and improv
by mydpy 13y ago
Hi Larry,
Thank you, this is great advice. I know I need to start small and progress slowly so your recommendations are great places for me to begin and improve.
I like all sorts of games, but I wanted to start with something 2D. I was thinking a puzzle game to start, which could expose me to some of the event-like structure of programming a game without the complexity of the physics engine (for now). I could recreate a game like Tetris, for example, but that doesn't really seem very interesting to me.
I have thought about 'modding' a SNES game or downloading an open source gaming project to poke around and understand how the code / architecture works, rather than starting from scratch myself. I generally learn much faster this way, and would love to find someone willing to help me with this approach.
Does that help?
- LarryMade2 13y agoThat's a good idea, modding something open source. Like maybe changing a game to be something different, new rules, graphics, sounds, etc. The SNES games would be probably way different than modern phone/web/tablet games. On the SNES you are dealing with a single process device so code can be more rudimentary, some of it probably in assembly. On newer devices you will find are built higher level languages (c, python, c#, etc) with code that plays nice with other processes in the device, as well as modern graphics/sound methods. If you are planning to ultimately do code on modern devices, that's probably a good place to start.