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What I appreciate about so-called flat design is that's low-key by nature, and by not calling attention to itself (no bezels, few gradients, border colors, etc.
by subpixel 13y ago
What I appreciate about so-called flat design is that's low-key by nature, and by not calling attention to itself (no bezels, few gradients, border colors, etc.) it can - when used correctly - get out of the way and let the user focus on content. E.g. https://dispatch.io https://dispatch.io
An example of the opposite is so-called good design, where skilled designers set out to make a visual statement and, in the process, obfuscate the content. E.g. this site, where every article is more than half-buried by a ginormous image: http://www.fastcodesign.com http://www.fastcodesign.com
- jarjoura 13y agoWhat is dispatch.io? I don't want to give them access to my Google account without any idea of what that site is.
- jameswyse 13y agoI see this often and I completely agree. > "get out of the way and let the user focus on content. E.g. https://dispatch.io https://dispatch.io There's just not enough content on that site - The 'learn more' button barely explains what the service does. Even a few decent screenshots can go a long way.
- adsr 13y agoI agree, but an application is not all content, it's also a machine, and the interface needs to be intuitive to use and separate it self from the content. If depth, texture and so on can be used to convey functionality, but isn't in the name of fashion, then it's form over function IMO.