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Because I think this type of design invites the player, instead of frightening or intimidating them. Visual clutter can discourage potential gamers (especially
by achompas 13y ago
Because I think this type of design invites the player, instead of frightening or intimidating them. Visual clutter can discourage potential gamers (especially the casual audience I have in mind).
The lack of clutter (along with a well-designed game) also suggests the designer thought deeply about the necessary components.