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> The only thing I wish I could find was a reference on how games are actually _built_: what development patterns, what tools I'll need to write, etc. All I can
by abhijat 13y ago
> The only thing I wish I could find was a reference on how games are actually _built_: what development patterns, what tools I'll need to write, etc. All I can find are low-level OpenGL based things for writing engines, or fluffy "Design a Game!" crap. *sigh
I am trying to do the same thing you are doing, to scratch an old itch and get into the guts of programming a game. The following resources proved useful :
http://gameprogrammingpatterns.com/ http://gameprogrammingpatterns.com/
Developing Games in Java by David Brackeen : it is in Java but goes into some useful
detail on how games are built.
Also which book are you referring to when you say Pro C++ ? I am using Nicolai Josuttis' book but I am always on the lookout for good books.
- girvo 13y agoCheers for the link! It's `Professional C++ (2nd Ed.)' by Marc Gregoire, et al. It covers C++11 :) I'm only a little way through it (it's quite a tome!), but it's written well, and covers a lot of questions that I had/have. Well worth checking out IMO.