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> "It's nice to see that internal developers feel the same way about XNA that external developers (who used to build XNA games, or still build XNA games) do. Fr
by wsc981 14y ago
> "It's nice to see that internal developers feel the same way about XNA that external developers (who used to build XNA games, or still build XNA games) do. From the outside I always assumed the constant flood of new, half-baked features instead of fixes and improvements to old ones was caused by interns and junior devs looking for glory ..."
Am I understanding you correct; are you implying that you think XNA was created by juniors? Would you say that because of this, it's a good thing XNA is being killed?
Cause personally I think it's been a terrible decision by Microsoft to kill XNA. A lot of indie game developers have relied on XNA and I really feel Microsoft can use the indie support. Sure, big name games might be a priority, but personally I feel most _interesting_ work is being done by indies. Indies tend to be less concerned with proven formulas and seem to see it more of a creative outlet for themselves[1]. I think it's a good thing frameworks like Monogame[2] exist, so developers can still put their existing XNA knowledge to good use - and not just limited to the Windows platform, but e.g. iOS and Android as well.
The Monogame website might not show very impressing examples, but a game like Bastion[3] was ported to other platforms using Monogame, showing very high-quality work can be created with XNA.
[1]: http://www.youtube.com/watch?v=GhaT78i1x2M http://www.youtube.com/watch?v=GhaT78i1x2M
[2]: http://monogame.codeplex.com http://monogame.codeplex.com
[3]: http://supergiantgames.com/index.php/2012/08/bastions-open-source-branch-for-monogame/ http://supergiantgames.com/index.php/2012/08/bastions-open-s...