6 ms·
"XNA was canned while Microsoft left MonoGame and Unity pick up the C# developers still willing to invest into the platform" I have no insider information to s
by illuminate 13y ago
"XNA was canned while Microsoft left MonoGame and Unity pick up the C# developers still willing to invest into the platform"
I have no insider information to suggest otherwise, but don't you think that a replacement will be released with the new console?
- bentcorner 13y agoMy gut feeling is that even if they do, indie developers aren't going to fall for that one again.
- ams6110 13y agoWhat choice will they have?
- deleted 13y ago[deleted]
- cpleppert 13y agoNo because microsoft isn't going to support a toolkit it has no intention of using on mobile or the desktop and will never be used by commercial game developers.
- illuminate 13y ago"a toolkit it has no intention of using on mobile or the desktop" Right, I find it likely that XNA was killed to work on a better toolkit for all three.
- pjmlp 13y agoAre you aware there was a Premium version of XNA for AAA studios?
- eropple 13y agoAs far as I know, the XDK Extensions were intended for XBLA developers, not "AAA studios".
- pjmlp 13y agoIt was announced in a different way at a Meltdown or PDC conference, around 2008 if I am not mistaken. Sadly those videos seem to no longer be online after MSDN was redone. Maybe someone can correct me if I am wrong.