2 ms·
It's perfectly passable for web serving and other such high-latency tasks. In a GC, the goals of throughput and latency are diametrically opposed -- optimizing
by Tuna-Fish 14y ago
It's perfectly passable for web serving and other such high-latency tasks. In a GC, the goals of throughput and latency are diametrically opposed -- optimizing for one makes the other worse. The present simplistic GC is a typical throughput-oriented design.
- gillianseed 14y agoI just remembered these (I knew I'd seen some game examples in Go): http://www.youtube.com/watch?v=BMRlY9dFVLg http://www.youtube.com/watch?v=BMRlY9dFVLg http://www.youtube.com/watch?v=iMMbf6SRb9Q http://www.youtube.com/watch?v=iMMbf6SRb9Q which are game examples as part of a game engine framework written in Go, seems to move smoothly with lots of objects including 2d physics.