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There are differences, yes, but the take home lesson is similar - businesses based upon specialised delivery of information are doomed in the presence of a gene
by sho 18y ago
There are differences, yes, but the take home lesson is similar - businesses based upon specialised delivery of information are doomed in the presence of a general network. The problem the game makers have is that their whole model revolves around customers not being able to acquire the information they want (ie, a game) unless they buy it from the producer. Unfortunately, this is no longer true for many people, who have found a much cheaper transfer method.
The challenge for the producers is to find a way of making money which isn't reliant on being the sole source of the raw information. For game producers, this could be to charge for playing the game, a la WoW. For movie producers, the cinema. For musicians, the concert. Charge for the experience, not the delivery.
Hope that makes sense.