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That blog post is ridiculously short on facts. Stardock (Gas Powered Games) didn't put paid authentication on their public multiplayer areas. There's a differen
by latortuga 18y ago
That blog post is ridiculously short on facts. Stardock (Gas Powered Games) didn't put paid authentication on their public multiplayer areas. There's a difference between having DRM and having a paid-to-access service. It's kind of like putting your money on the ground in the middle of a crowded market and walking away expecting it to still be there when you come back in a few hours. Pay-to-play multiplayer online games are proven to be moneymakers, with or without DRM (see: Valve, Blizzard)
- weavejester 18y agoYeah, that decision seems a bit daft. Copyright infringement doesn't cause any direct financial harm to the publisher, as one pirated copy doesn't necessarily equal one lost sale. So even if piracy is at 90%, you may not have lost many sales. But if you're letting people use your bandwidth and processing time for free, there is a direct financial loss, and 90% suddenly becomes a huge problem.