3 ms·
Yup. In fact, some groups are looking to push this solution even further, so that all the game processing/rendering takes place on the server: http://blogs.am
by jcl 18y ago
Yup. In fact, some groups are looking to push this solution even further, so that all the game processing/rendering takes place on the server:
http://blogs.amd.com/unprocessed/2009/03/27/server-side-rendering-back-in-the-spotlight/ http://blogs.amd.com/unprocessed/2009/03/27/server-side-rend...
It sounds like they still have some issues with latency and bandwidth to work out, but not all games need low latency. And this solution neatly solves the piracy problem -- even for single player games -- as well as eliminating publisher concerns over modchips, game resale, and client-side hacks. And it has much lower client-side hardware requirements, too, so you don't need to worry about who has what console.
- frig 18y agoServer-side rendering actually will turn out to work amazingly well, and will surprise most of the naysayers. I think the strategy around bandwidth and latency is going to wind up being parking container datacenters near various isp's so everything but long-distance game state syncing stays on the local network; not perfect, and higher upfront, but it works.