4 ms·
> To me it's "sad" in the same way that being able to voice calls from your PC is "sad", if you work for a telco that is. People found a cheaper way to get what
by lucumo 18y ago
> To me it's "sad" in the same way that being able to voice calls from your PC is "sad", if you work for a telco that is. People found a cheaper way to get what they want. Good luck betting against that.
There's a "minor" difference there. The telco competes against an independently developed product, while the game maker competes against his own product.
- sho 18y agoThere are differences, yes, but the take home lesson is similar - businesses based upon specialised delivery of information are doomed in the presence of a general network. The problem the game makers have is that their whole model revolves around customers not being able to acquire the information they want (ie, a game) unless they buy it from the producer. Unfortunately, this is no longer true for many people, who have found a much cheaper transfer method. The challenge for the producers is to find a way of making money which isn't reliant on being the sole source of the raw information. For game producers, this could be to charge for playing the game, a la WoW. For movie producers, the cinema. For musicians, the concert. Charge for the experience, not the delivery. Hope that makes sense.