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> A good example of that would be WoW - some people have cracked it to run on homebrew servers, but they're by far the minority. I don't know what the global n
by magv 17y ago
> A good example of that would be WoW - some people have cracked it to run on homebrew servers, but they're by far the minority.
I don't know what the global numbers are, but it's the opposite in my vicinity: there's a number of local WoW servers and most local networks have clients with patches for them. Only a few players ever tried the official server, majority uses the local ones.
Same thing with Lineage, Ultima and others.
This doesn't however invalidates your main point: those players are not likely to pay for the official server, even if there would be no local ones (I blame bandwidth costs and difficulties in money transactions).
Anyway, the fact remains: there's a lot of people playing the local servers.
- eru 17y agoWhere are you?
- sho 17y agoSounds like South Korea to me, happens a lot there.
- magv 17y agoUkraine. I guess the situation is the same in any region where providers are small region-based ones: that, and high bandwidth cost for external access spawns strong local communities, with lots of services from chats and forums to huge file sharing storages, game servers, etc.