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From my understanding Raphael is specific to the SVG context. Two.js is renderer agnostic, you can choose whether it draws in SVG, canvas, or webgl. This is one
by jonobr1 13y ago
From my understanding Raphael is specific to the SVG context. Two.js is renderer agnostic, you can choose whether it draws in SVG, canvas, or webgl. This is one of many differences between the two.
- AdamTReineke 13y agoRaphael is SVG or VML (for IE <9)
- jonobr1 13y agoThanks for the clarification!
- tregoning 13y agoRapahel does SVG but most importantly it also renders VML when SVG is not supported by the browser, as a result it supports IE6+ unlike two. (don't get me wrong I still think two is great)
- micheljansen 13y agoOn the contrary, Raphael is an abstraction on top of SVG and VML (Microsoft's vector format). It's quite useful when you have to support IE.
- coldtea 13y ago>Raphael is an abstraction on top of SVG and VML Still specific to vector graphics rendering. So not "on the contrary", but "to be exact".
- swah 13y ago"Well, actually..."
- joesb 13y agoI did a whole diagram editor in Raphael. In the end we had the client installing ChromeFrame because there are still some different behaviors in IE.