4 ms·
I call those ‘poke’ devices, not ‘touch’ devices. On resistive displays, you really need to press hard for the device to register your action. That gets tiring,
by Samuel_Michon 13y ago
I call those ‘poke’ devices, not ‘touch’ devices. On resistive displays, you really need to press hard for the device to register your action. That gets tiring, so people would use a stylus to poke at it instead. Anoher reason for the stylus was that the interfaces often weren’t made with fingers in mind, so the targets were way too small.
- r0s 13y agoYou should actually try the device in question. No pressure needed, and fingers do the job nicely, but much less precisely. The UI on the DS is designed around fingers or stylus, and most games stick to that convention(plenty of exceptions, of course).
- Samuel_Michon 13y agoI have to admit I’ve never used a Nintendo DS. I was referring to an entire class of devices of that time that had resistive touchscreens. Before the iPhone, I used all kinds of smartphones and PDAs. In my experience, they all had crummy resistive screens. I’m surprised to learn that the quality of the DS screen was that much better than far more expensive devices like the SonyEricsson P910[1]. [1] http://en.wikipedia.org/wiki/P910 http://en.wikipedia.org/wiki/P910