3 ms·
Using wavelets for encoding the textures makes sense. The challenge with JPEG200 is that you need the decoder in the read loop to know when to stop getting more
by epeus 13y ago
Using wavelets for encoding the textures makes sense. The challenge with JPEG200 is that you need the decoder in the read loop to know when to stop getting more detail.
The degenerate case would be 2 triangles and a texture, but if you have existing world models, decimating the meshes and de-rezzing the textures appropriates would work.
Read m post, it's still a Graduate Student algorithm, but cut scenes on consoles are an existence proof.