2 ms·
HAWX was awesome. The demo doesn't really give you enough of an idea of what the full game is actually like. Let me paint you a picture: There are escort miss
by DannoHung 18y ago
HAWX was awesome. The demo doesn't really give you enough of an idea of what the full game is actually like.
Let me paint you a picture: There are escort missions that are actually really fun.
- potatolicious 18y agoI actually later managed to play the first 4 missions on a borrowed copy... I stand by my impression of the game :) It's decent fun if you have no other game to compare it with, but coming in as a fan of the genre (Ace Combat et al) it was a sore disappointment. Aircraft handling felt sticky, and I found myself fighting it constantly just to point the plane in the right direction - which may do well in a realistic sim, but this is an arcade game. The "evasion vector" feature is also kind of pointless - if you relied on it to get an attack vector on every opponent you would never pass the missions, seeing as it takes a solid 30 seconds to lock onto your opponent. Both art style and setting could use some work also. Ace Combat 6 (which is the only real same-gen same-platform comparable game) had the skies filled with hundreds upon hundreds of enemies, and it felt like a real battle (unrealistic as that may be). HAWX felt like miles of nothingness with a few bogeys (which is more realistic, but less fun).
- DannoHung 18y agoThe first 4 missions are like... training levels. The game seriously picks up a couple of missions past that. You don't even have the ability to disengage your alpha limiters until mission 5 or 6 (the one presented in the demo). As for the HUD vector thing? It's useful at certain points in the game, but it's best employed in the campaign during a couple of really awesome sequences where they require you to use it. My biggest gripe is that it was short. But I think there's some major replayability in there, particularly if you get some buddies to fly wingman.