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Experiments with decoding of H.264 in JS+WebGL were done in the Broadway project, and while (as mentioned in the article) reasonable frame rates in JS alone wer
by azakai 14y ago
Experiments with decoding of H.264 in JS+WebGL were done in the Broadway project, and while (as mentioned in the article) reasonable frame rates in JS alone were achieved, WebGL was not a huge benefit. The problem is that H.264 was not designed to run in a massively parallel manner like GPUs expect. There is too much stuff that is serial, so you must run that on the CPU.
But a new codec like ORBX.js however can be designed to run efficiently in WebGL, that is what is interesting here.