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“Oh, absolutely,” Lander said, laughing. “Good for them! Clever guys.” This alone is reason enough to respect these guys. Blizzard would have confiscated anyth
by lectrick 13y ago
“Oh, absolutely,” Lander said, laughing. “Good for them! Clever guys.”
This alone is reason enough to respect these guys. Blizzard would have confiscated anything you won by being clever, which is a much more asstarded strategy in my opinion.
I recall a certain mage who realized he could spellsteal a certain boss buff after a certain patch and who ended up soloing the instance for a while and winning a lot of loot. Blizzard closed the hole and confiscated everything and may have even banned the player. Dumb.
Cleverness should remain rewarded even if you must close the hole to preserve the good of the game.
- saraid216 13y agoI'm not sure you understand the difference between "sandbox" and "theme park", even though you just stated it.
- praptak 13y agoAs far as I recall, these guys also confiscated all of the benefits from the exploit, although all of it was conducted on rather friendly terms. The team that had devised the scheme actually disclosed it to the game devs but the policy on loopholes was clear: even if you disclose, you don't get to keep the loot.
- lukevdp 13y agoFrom the article "It’s worth noting that nothing happened to those players, and they were allowed to keep the fortunes they had amassed while the exploit worked. “Oh, absolutely,” Lander said, laughing. “Good for them! Clever guys.”"
- mrgoldenbrown 13y agoThat statement doesn't jive with several other articles about this exploit, and this post from the devs themselves. The players weren't banned, but they weren't allowed to keep their loot. http://community.eveonline.com/news/dev-blogs/72972 http://community.eveonline.com/news/dev-blogs/72972
- phaus 13y agoAt some point in every development shop's existence, they must ask themselves a question. "Do I want to make games for gamers, or do I want to make a fortune for myself?" It's not Blizzard's fault that the majority of gamers don't like hardcore PVP. Every time a new PVP oriented MMO launches, it either fails immediately or quickly transitions to a more PVE-centric philosophy.
- floody-berry 13y agoThey must have gotten it all out of their system with Diablo II, because they rewarded the hell out of hackers there. The only players who suffered were the ones who tried to play legitimately.
- mrgoldenbrown 13y agoIt's not clear that the players actually got to keep the stuff. Several articles state that they were stripped of their ill gotten gains, including this one by the devs themselves: http://community.eveonline.com/news/dev-blogs/72972 http://community.eveonline.com/news/dev-blogs/72972
- ucee054 13y agoCleverness should remain rewarded even if you must close the hole to preserve the good of the game. Wall Street thinking. How about instead of rewarding cleverness, rewarding one's contribution to the good of the , er, "game"?
- cma 13y agoWall Street market participants are subject to anti-gaming regulations.
- justanother 13y agoAre you very, very sure about that?
- cma 13y agohttp://en.m.wikipedia.org/wiki/Market_manipulation http://en.m.wikipedia.org/wiki/Market_manipulation
- Qantourisc 13y agoThe difference is Wall Street affects us al. The other difference: I can choice not to play EVE, but I cannot not choice not to play with the real economy...
- lectrick 13y agoBecause it's a fucking game? In real life, if you are really successful and exploit all the inefficiencies while staying within the rules, you're still going to get punished. A game should be immune from this. Game-breaking winnings are one thing- punishing the simple use of cleverness is another thing entirely.
- xenophanes 13y agoGuild Wars 2 banned people for being clever shortly after launch. It was dumb :(