4 ms·
No, that's not the problem with Open Source games. Open Source developers are more than capable and willing to work on a game. The problem is: they can't agree
by b0rsuk 14y ago
No, that's not the problem with Open Source games. Open Source developers are more than capable and willing to work on a game. The problem is: they can't agree on anything except most basic game concepts. That's why you get:
- Freeciv
- Wesnoth (Fire Emblem, Tactics Ogre, Final Fantasy Tactics)
- Nexuiz, Cube, Warsow, Open Arena, Alien Arena, and the other 68 quake 1 clones
There are very few creative Open Source games. Dungeon Crawl Stone Soup is one example, it's an OS game with no commercial equivalent. Teeworlds is another. OS developers only reach consensus on widely liked game concepts, creativity is very unlikely to be accepted. Instead of working on something exciting, they work on something everyone hates the least. It's a management problem, not technical or motivation problem. Votes become vetoes.
http://blog.asmartbear.com/ignoring-the-wisdom-of-crowds.html http://blog.asmartbear.com/ignoring-the-wisdom-of-crowds.htm...