4 ms·
Controlling the spectator is remarkably bad. I hope this is not how i am supposed to play video games. Even Dead Space 1 is better, and that was so bad i could
by fosap 13y ago
Controlling the spectator is remarkably bad. I hope this is not how i am supposed to play video games. Even Dead Space 1 is better, and that was so bad i could not stand it for more than 30 minutes.
- TazeTSchnitzel 13y agoWell, unusually, this demo isn't using the Pointer Lock API to do normal FPS-style controls. It's fully possible to do them, but this demo doesn't for some reason.
- wlesieutre 13y agoIt's using the control system from the iOS version, which is what Epic Citadel was originally a demo for.
- TazeTSchnitzel 13y agoI noticed that. It makes sense, since iOS is an OpenGL ES platform and WebGL implements OpenGL ES.
- kevincoughlin 13y agoFor what it's worth, I was able to navigate fine using WASD and the arrow keys on my laptop
- deleted 13y ago[deleted]