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You can control how much effort you put into the mining, and nothing says the mining has to impact game play. Every game has a lot of fluff screens that could b
by SoftwareMaven 13y ago
You can control how much effort you put into the mining, and nothing says the mining has to impact game play. Every game has a lot of fluff screens that could be used to put a few cycles towards mining.
- kayoone 13y agoOh so the argument was to run mining while the game is running ? Mh, considering a high end card running 24/7 is hardly producing any ROI you would need boatloads of players and a lot of fluff screens :)
- mctx 13y agoMy original idea was to run mining while the game doesn't require the full use of the graphics card - i.e. rendering at 60fps requires 40%, bitcoin mining could use another 40%. If the scene is more taxing and requires 70% of the GPU, mining could drop down to 10%. I've got no idea how effective this would be, but it would be an interesting experiment for an indie game dev.
- kayoone 13y agousually players want the games to run as fast as possible, developers dont manually hold back framerates to do other stuff on the side. I dont think this would work really good.
- wildmXranat 13y agoThis might sound nice in theory, but having had some experience optimizing mining rigs myself ,- you proposal does not work well. I would not allow mining on my gear. it puts say more stress on the gear than regular gaming does. In addition to drawr more power, shortening the lifespan of components and most likely crashing the graphics driver