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Which one ? I'm interested :) . There's very little available information on the creation process of a Tetris game (well, publicly at least). 20G gameplay (i.e
by PetitPrince 13y ago
Which one ? I'm interested :) . There's very little available information on the creation process of a Tetris game (well, publicly at least).
20G gameplay (i.e. where the piece spawns on the floow)) is definitely an issue, but I think that using (or rather: abusing) the Tetris Guideline very lax rotation system and "climbing" potential[1] you may be able to reach a sufficient mobility of your piece so you can place them wherever you want.
[1] https://www.youtube.com/watch?v=tQbFRl5rgmU https://www.youtube.com/watch?v=tQbFRl5rgmU
- pasquinelli 13y agoit was a port of tetris party to the xbla that got cancelled by the developer a couple weeks before alpha. that was the heartbreak that convinced me to get out games. with 20g the big difficulty is when you build yourself a wall, say a single I standing upright on the floor, a couple spaces from the left side of the playfield. now, because this is 20g, it's impossible to fill the gap on the left without first filling the gap to the right. it's true that you can move around really for as long as you like, with only the rare exception (i'm not sure, for instance, if it's possible to spin out of a spot you t-spinned into), but the problem is that it's all too easy to limit the playable area on the board. actually, i think it's unavoidable.