3 ms·
This isn't an exploit of a specific PRNG algorithm, just the constraints specific to Tetris-- 1 of each piece is put into a bag, and pieces are chosen from the
by Scaevolus 14y ago
This isn't an exploit of a specific PRNG algorithm, just the constraints specific to Tetris-- 1 of each piece is put into a bag, and pieces are chosen from the bag at random. The bag is refilled when empty.
- csense 14y agoThe current article title ("Playing Tetris forever by exploiting the PRNG") is indeed misleading. It would be better titled "...by exploiting piece generation constraints in recent versions."
- dalore 14y agoIt's also exploiting the highly controversial "hold" move.
- colour_thief 14y agoFor what it's worth, a similar pattern could be made without Hold, but it would be far more complicated. The singularly important gameplay element that allows patterns like this is the "bag" style randomizer.