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>If you try to build a dynamical system as the model, things get weird very fast. Even in simple ones you can build as toys, there is a lot of system-internal b
by KVFinn 13y ago
>If you try to build a dynamical system as the model, things get weird very fast. Even in simple ones you can build as toys, there is a lot of system-internal behavior: there are feedback loops, oscillations, attractors.
They kinda sorta tried this in SimCity 5 and it's at least partially responsible for how broken the simulation is at this point. They ended up having to hack in a bunch of things to keep it stable and it is still producing some bizarre results a couple of months after release.
>But would it be a fun game? Quite possibly not: players really tend not to find complex and chaotic simulations very fun, when the knobs affect the outcome in ways that are too indirect.
It's pretty fun games like Dwarf Fortress. You can essentially trace the downfall of an entire Dwarf Civilization to pet cat dying and setting off a ridiculous chain of events. I think it helps that the expectation coming into that game is, "Losing is fun." so players roll with it.