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Also, wouldn't the JS performance be worse in an App Store app as compared to the browser?
by pixelcort 13y ago
Also, wouldn't the JS performance be worse in an App Store app as compared to the browser?
- mrspeaker 13y agoDepends: maybe they used something like Ejecta (https://github.com/phoboslab/Ejecta https://github.com/phoboslab/Ejecta) which doesn't use the standard webview but re-implements canvas on top of opengl.
- matTtam 13y agoWe did not use Ejecta, but the standard ios webview. You can read this article for more details on how we built it : http://www.scrambledapp.com/articles/for-developers/ http://www.scrambledapp.com/articles/for-developers/
- coldtea 13y agoSo? If the app's JS performance is fast enough to play the game, then there's no problem if it would be better on a desktop browser. (Or do you mean the iOS browser? Still, doesn't matter. If you want to sell an iOS, there's just no comparison between the monetization facility of the App Store compared to the browser).